Save up Slime
Save up Slime
This game is a submission to Mini Jame Gam #35
Save up Slime is a Magnetic 2D Puzzle Game, where you drive two friendly orbs to the goal points, using a central megnet that Pushes and Pulls!
Navigate four levels, dodge dangerous slime, tricky locked doors and a counting down Slime Timer!
Can you finish each level with enough Slime left to beat the game?
Controls:
Use W/S or the Up/Down arrow keys to move the central Magnet
Use the Mouse Button 1 (Left Click) to activate the magnet.
Red side Pulls everything, Blue side Pushes everything!
Assets and Credits:
Code and Game Design: Matt | Moohm (thats me!)
Visual Assets from KennyNL:
- Shape Characters: https://kenney.nl/assets/shape-characters
- Pixel Platformer: https://kenney.nl/assets/pixel-platformer-industrial-expansion
Font: JoyStix
A learning adventure:
I'm on an adventure to learn more about Coding, and am exploring with Godot! Building this game helped me learn about:
- Unique character movement
- Level design and buidling TileSets and TileMaps
- Unique Button and Door combinations
- Level statistics, Timers, Overall Score
- Death / Respawn triggers
Published | 5 hours ago |
Status | Released |
Platforms | HTML5 |
Author | moohm |
Genre | Puzzle, Platformer |
Tags | Cute, Godot, Pixel Art, Short, Singleplayer |
Comments
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It's look like the "try again" don't work at the first level.
Looks good work anyway
Ooh thanks for the heads up, I think I've fixed it now! Sneaky button unlinked itself :)